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Spaceship on Alien Planet

WELCOME ABOARD DEVELOPERS

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About Me

Hello , I am a Game Developer with equivalent 1+ year of experience. I have developed projects in 2D as well as 3D. While working on the projects I have polished the right skillset required to enter the Game Development Industry.

Videogame Console
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My Projects

Home Calling

A Hack and Slash Adventure game.

A Big Map to Explore.

Different types of Enemies to deal with.

->Animation Events are used to handle Player Attack Motions and Sounds.

->State Behavior is used to handle Enemy States like Chasing and Attacking.

->Unity Timeline is used to create Cutscenes.

Void Survival

A Fast paced Space Shooter Game.

Interface implemented for taking Damage.

Observer pattern for Handling Game Events.

Enums and State Pattern to control Game States.

Object pooling for Bullets and Enemies which helps in performance optimization.

CrossWorld Tanks

A Battle Tank Adventure Game for Mobile devices.

->MVC architectural design has been used to handle the Tanks and Bullets.

->Scriptable Objects are used to store data for tank and bullet types.

->A Special Homing Missile has been implemented which follows enemy tanks.

->A MiniMap has been implemented as a special feature to get the better grasp of map.

Snake Xenia

A Neon Version of classic game Snake.

->Supports solo as well as Co-Op mode.

->Responsive UI for Score.

->Mass Gainer and Mass Reducer has been added to make it interesting.

2D - Platformer

->TileMaps are used to create the 2d world.

->Spritesheets to create characters and its animations.

->RigidBody to deal with physics like movement and jumping.

->Raycasts to handle Enemy Patrolling on platforms.

->Singleton Pattern to manage Sound and Levels.

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Clash Royale Chest System

An Implementation of How Clash Royale Works.

->MVC architectural design has been used for the chest.

->Scriptable Objects are used to store Chests data like Exp, Gold, Gems. 

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